Might & Magic: Duel of Champions is a free-to-play arcade card game, which is backed up by Ubisoft, where you embrace the mystical power of magic and supernatural to strategically defeat your opponents. As the name says, Duel of Champions is part of the Might & Magic franchise, where all your favorite creatures and spells transmute the turn-base strategy game into a card-strategy one. Also, being an Ubisoft game you can take advantage of their login platform to play the game, without the need of creating a separate account.
Behind the cards
Might & Magic: Duel of Champions comes packed with a nice amount of game options that will balance performance to meet the resource requirements. Visually the game looks outstanding and performs remarkably, since you can even use it on mobile and tablet devices. Developers put that extra bit of work in their packs art design, to bring to life the magical feeling of the four elements transmuted in your card creatures and spells. The background music and sound effects make Might & Magic: Duel of Champions a very immersive game, where the player is given that immersive feeling of an actual combat RTS situation.
The user interface is very easy to use and outputs very useful information for you and your opponent in the same time. For some other extra options, player can even use the Twitch feature to live stream their games, modify social presets and even roll the credits in case they are interested in the list of developers.
Let’s begin shuffling
Playing a card game such as Might & Magic: Duel of Champions has never been easier, since the 6 stage tutorial does a great job explaining to you step-by-stem how each move should be performed and anticipated.
The core of the game revolves around building your card decks to defend your main hero card. As you progress through the game, you will acquire new and more powerful cards to modify your existing decks. A valid deck contains a Hero card, 8 events cards and a mix of any creatures, spells, building and fortune cards. Also the maximum number of cards allowed per deck is between 59 and 209 cards. Another thing to keep in mind, when building your decks, is that you can have 4 copies of the same card, except for your hero, events and unique cards.
When starting a battle you can take part in one of the 4 combat modes: Campaign, Ranked Duel, Tournaments and Practice. As you start a match, you will be required to setup your starting battleground setup by selecting your card formation. Next you have the supply phase where you can invest a point in your offensive, spell or defensive attributes, without any other card actions.
The action phase is the part where you can draw creature or spell cards, use your placed cards to attack your enemy, use available fortune cards and invest further points in your attribute. With each phase ending you will have to use the End Turn button so your opponent can perform his moves. In the end, whoever manages to eliminate the other’s hero card will win the game and be rewarded with gold and experience.
Your hero and card packs can be part of one of the 6 factions, where each faction has specific attributes and skill that perform differently in each game situation.
Heaven focuses on defensive and healing capabilities. This creates a strong creature formation that blocks your enemy attempts to rely on light spells to break your defenses. Playing Heaven cards is a slower process but with enough perseverance and skill you can surely win any game. Most of the faction’s forces are based on griffins, humans, light spirits and mighty angels. This is the perfect deck for beginner players.
Inferno is the ideal deck for players who enjoy an offensive approach, since it relies on destruction spells and creatures that will reap your opponents defensive. Unlike Heaven, the Inferno factions has a significant lower defensive capacity, thus forcing you to sweep the battleground and use your devastating fire spells so you can inflict maximum damage. This faction’s forces are based on corrupt humans and various demons with chaotic powers. Also as any great RTS player would say: “A good defense is a strong offense!”
The Stronghold faction falls in the aggressive gameplay style of intuitive gamers. The main idea is to organize quick attacks by sacrificing some of your weaker creatures and deploying your raw power from your enraged creatures that will constantly harass your opponent’s defenses. Stronghold’s forces are composed of shamans, orc warriors, beastmen, centaurs and harpies. This type of decks is ideal for players that love to shred their enemy piece by piece.
Necropolis is a very versatile faction that relies on creature resurrection, poisoning, cursing and sucking the life out of your enemies. While opponents have the pleasure of decimating your front-line weaker creature, they will soon realize that they are digging their own grave as you can infect his armies with poison and use resurrection to bring back your undead hordes and overcome any resistance. This faction’s forces are backed up by undead, liches, vampires and the powerful and deadly goddess Natntarus. Necropolis decks are the most efficient way for players to eliminate their opponent using sheer numbers over damage.
Sanctuary is a great faction that focuses on repositioning and flow of the battle. Player can use Nagas to relocate on the battlefield in order to defend or freeze enemy creatures in place. Players can use a great arsenal of spells and strong spirits to keep their opponents at bay. Sanctuary’s forces are composed out of Nagas, water spirits, Kappas and Kirins. This faction is perfect for players that like to control the battlefield and force the enemy into a dance of death through positioning.
The Academy faction is a very tricky and high risk deck to have as a professional player. Most of the creatures belonging to this faction have high requirements and even some severe drawbacks that you have to balance around your deck construction. If you manage to get that balance right and keep your supportive creatures alive, the game is yours. The Academy’s forces are based on mages and their summoned creatures, djinns, gargoyles, beastmen and titans. Use this type of decks only if you know what you are doing and have a great deal of game experience to back you up.
If you like to speed things up, you can use your gold to buy new decks from the game shop. Gold can be obtained by wining matches, from the login bonus when you enter the game every day, through achievements or by converting seals. Seals are the second game currency, which can be bought with real cash, and that can be used in the shop micro-transactions.
The last hand
Might & Magic: Duel of Champions is a beautiful free-to-play arcade card game that will make use of your best offensive and defensive capabilities when anticipating the next moves of your opponent. It has a great balance between visual graphics and performance and works great any type of gaming platform, where together with the background music and sound effects it gives that realistic and immersive type of RTS. The combat system is elegant and is easy to adapt to, making this game a great and unique card shuffle game. If you are a fan of arcade card games, then give Might & Magic: Duel of Champions a try and you won’t be disappointed.